hey thats pretty good, its lacking some polish but it kept my attention for quite some time. the dragging characters to the battle thing is no very intutive, i was also confused for like, 3 waves. dmg numbers could be cool too i guess idk maybe add some quality of life features like a dmg counter at the end of wave or smthng i played randomly and didnt know what i was doing or what each character was doing
Thank you! To see the heroes' abilities, you can right click on their avatar when you inspect the heroes. About item build paths, we'll consider in the upcoming update :3
Hi there! I absolutely adore your game! The fusion of tower defense elements with an auto chess vibe, reminiscent of TFT, is truly brilliant. I'm particularly fond of the imaginative group names you've come up with. It's evident that a lot of thought and creativity went into the game.
I did find myself a bit disoriented in the initial 30 seconds, mainly because I initially overlooked the crucial step of moving the hero into an active slot. Once I grasped that concept, everything fell into place seamlessly. It might be helpful to emphasize this aspect for newcomers like myself.
know that your game has definitely left a positive impression on me.
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hey thats pretty good, its lacking some polish but it kept my attention for quite some time. the dragging characters to the battle thing is no very intutive, i was also confused for like, 3 waves. dmg numbers could be cool too i guess idk maybe add some quality of life features like a dmg counter at the end of wave or smthng i played randomly and didnt know what i was doing or what each character was doing
More info on active abilities and item build paths would be cool.
Thank you! To see the heroes' abilities, you can right click on their avatar when you inspect the heroes.
About item build paths, we'll consider in the upcoming update :3
Hi there! I absolutely adore your game! The fusion of tower defense elements with an auto chess vibe, reminiscent of TFT, is truly brilliant. I'm particularly fond of the imaginative group names you've come up with. It's evident that a lot of thought and creativity went into the game.
I did find myself a bit disoriented in the initial 30 seconds, mainly because I initially overlooked the crucial step of moving the hero into an active slot. Once I grasped that concept, everything fell into place seamlessly. It might be helpful to emphasize this aspect for newcomers like myself.
know that your game has definitely left a positive impression on me.
Thanks, it means a lot to me :)